An Overly Complicated Guide on Freestyle Quickswap - 5 Star Characters
This is the 5 Star section of the quickswap guide. Visit the home website here.
Xiangli Yao
Roles: (S) Pivot, (S) Dynamic
Playstyles: Advanced, Casual
(S) Pivot: All of his moves that utilize his 3 hypercubes in Liberation form are all 3-Sequences. This includes Lib Skill and BA+Lib Skill(S) Dynamic: Most moves are swap cancelable.Xiangli Yao is arguably the best QS character, carried by his 3-Sequence Liberation Skill combo.You want to be in his liberation state as much as possible because 95% of his value comes from his Liberation Skill Combo. He needs enough energy regen(>120%) to have his Lib charged after using 3 Hypercubes.Additionally, before casting his liberation, make sure to use his Skill, as it buffs his damage (that is, if you have the Void Thunder Echo Set).
Examples
Example Rotation, which uses all of his hypercubes (Bolded words are combos explained in the combos section):Lib-Swap-Liberation Skill(1/3)-Swap-Liberation Skill(2/3)-Swap-Liberation Skill(3/3)-Swap-NQ-Swap-Liberation Skill(1/3)-Swap-Liberation Skill(2/3)-Swap-Liberation Skill(3/3)-Swap-BA+Lib Skill(1/3)-Swap-BA+Lib Skill(2/3)-Swap-BA+Lib Skill(3/3)If done perfectly, Xiangli Yao's skill will still be on cooldown after casting NQ, for 0.5s-0.9s. However this shouldn't be an issue if you are actually using the skills of your other characters (for simplicity, I tried not to use any other character skills in the video below)
Team Compositions Tips / Playstyle
As a Pivot, Xiangli Yao can be played with virtually anyone. You want to swap out every possible time from his Liberation Skill. Most casual QS players will skip the first or second swap. His second swap out of his 3-Sequence Liberation Skill will be airborne (Unless you clash his hitbox with the underside of a boss), so ideally you want a character that can use a skill or ability in the air. (See "Airborne Abilities" on the home page)As usual, these aren't requirements, and you can resort to the plunge attacks of other characters as a last resort.
Common Combos
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Liberation Skill | 3 | 3-Sequence | E-Swap-M1-Swap-E-Swap Out. The first swap will be immediately after pressing E Can be easy to miss this timing if you forget to switch Second swap is while he is in his air animation. Note that whoever you swap to here will be in the air. Third swap is after casting his E (forte should be full at this point) |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Skill | 1 | 1-Sequence | Skill-Swap Out |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
A | BA+Lib Skill | 3 | 3-Sequence | BA-Swap-BA-Swap-E-Swap Out First Swap is right before he does an uppercut Second swap is after his BA beam animation Third swap is after casting E (with full forte) |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
C | Forte Skill | 1 | 1-Sequence | Forte Skill-Swap Out Swap when he starts doing his air animation |
Changli
Roles: (S) Dynamic, (A) Aerial, (S) Intro Priority
Playstyles: Advanced
(S) Dynamic: Most of her moves are swap cancelable(A) Aerial: Changli can perform BA's in the air and also use her skill, TS, and liberation in the air.(S) Intro Priority: Changli has the best intro skill in the game, second only to Calcharo. The faster she can fill her forte, the better.Changli loses too much value from being played casually, especially because her damage is not as high compared to other DPS characters.Can easily burn through all abilities if not careful enough.TS = True Sight
Examples
Example opening, which fills her forte to two charges after casting liberation and a full forte (Bolded words are combos explained in the combos section):E-Swap-Lib-Forte-Swap-TS-Swap-Skill-Swap-TS-Swap
Tech
Nightmare Inferno
Nightmare Inferno Rider can be cast in the air, which allows for some more combos than regular IR. Notably, after casting her intro skill, she can use NQ as a way of getting to the ground without waiting for her model to despawn.
Dodge Counter
Changli's dodge counter will automatically start her at BA3, which can be used to quickly gain TS
"Buoyant Skill"
Using Changli's skill against an enemy with high interruption can sometimes cause her to descend slower due to the friction between their hitboxes—this is useful in some openings, where you want her to descend slow so that you have more time to get other character skills inMainly used in an opening that starts with her skill, swaps to other characters, and swaps back to use her liberation + forte. At this point, she will still have her TS buff.However this is a rare occurrence and am unsure how to perform it consistently. Alternatively, to gain more time, jump before casting her skill.
Common Combos
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Skill+TS | 1 | 2-Sequence | E-Swap-TS-Swap Out |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Forte | 1 | 2-Sequence | HA(with full forte)-Swap Out |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
B | BA3+TS | 1 | 2-Sequence | BA3-Swap-TS-Swap |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
B | Plunge+BA+TS | 4 | 3-Sequence | Plunge-Swap-BA-Swap-TS-Swap Out |
Carlotta
Roles: (S) Dynamic, (B) Intro Priority, (C) Aerial
Playstyles: Advanced?, Casual, Light
(S) Dynamic: Most of her moves are swap cancelable, with the exception of her liberation with her forte buff.(B) Intro Priority: Her intro skill gains crystals which is used to fill her forte. Her forte provides a massive buff for her liberation damage.(C) Aerial: she has some combos that can be chained starting from a decently fast plunge attack, utilized after casting her skill (Eg Plunge-Swap-F-Swap-Lib, Plunge-Swap-Q-Swap). Additionally, her Liberation can be cast in the airDue to her high skill cooldown and reliance on the forte buff, may be less "quickswappy". In advanced playthroughs, it's common to burn through all of her abilities and have a 5-7 second cooldown on her skill, leaving you with no option but BA's or HA's.
Examples
Example Opening (Bolded words are combos explained in the combos section):Skill-Swap-Plunge-Swap-Lib Shots(1/4)-Swap-Lib Shots(2/4)-Swap-Lib Shots(3/4)-Swap-Lib Shots(4/4)-Swap-Lib Final Shot-Q-Swap-Skill-Swap-Plunge
Common Combos
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Skill | 2 | 1-Sequence | E(x2)-Swap out After casting her skill twice, immediately swap while she is still on the ground |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Forte | 1 | 1-Sequence | HA(with full forte)-Swap Out |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
A | Liberation Shots | 3 | 4-Sequence | Only use if you don't have the buff from the forte (else, the buff will be wasted). Essentially, swap out after every shot. Her final shot (the one with a custom cutscene) is not included. |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
B | Plunge | 1 | 1-Sequence | Plunge and swap. Carlotta's plunge attack was added here because it is commonly used after casting her skill. |
Camellya
Roles: (S) Pivot, (B) Aerial
Playstyles: Advanced
(S) Pivot: Her Spinning combo is always accessible and is a 3-Sequence combo.(B) Aerial: While in Blossom Mode, Camellya works well with aerial-based characters and can hit enemies at a decent range away from the ground.If using Camellya in a QS team, her spinning combo is absolutely vital. However, it also has the tightest windows in the game, making her the hardest character to QS with.
Examples
Example Opening, starts when Camellya is swapped to (Bolded words are combos explained in the combos section):Lib-Q-Swap-Plunge-Spinning Combo(1/3)-Swap-Spinning Combo(2/3)-Swap-Spinning Combo(3/3)-Swap
This video explains Camellya more in depth
Team Compositions Tips / Playstyle
In QS, Camellya should ideally be played as a Pivot that revolves around her Spinning Combo. In some cases, this combo may launch her in the air which can cause other characters to be airborne—be prepared for this situation (See "Airborne Abilities" on the home page). You can alternatively spam her skill, since it has an extremely low cooldown and can basically be spammed.
Common Combos
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | "Spinning Combo" (Standard) HAx3 | 5 | 3-Sequence | 1st swap is when she "spins" her weapon in her hand (this indicates she will start her uppercut 2nd swap is after her upper cut is finished; start her in-air spinning anim and swap out immediately 3rd swap is after finishing her spin combo (she "lashes" and does a whiplike attack) |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
A | "Spinning Combo" (Blossom) HAx2 | 4 | 2-Sequence | 1st swap after she starts spinning 2nd swap after she does her whiplike attack |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Skill | 1 | 1-Sequence | E-Swap |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
A | Ephemeral | 1 | 1-Sequence | E-Swap |
Brant
Roles: (S) Aerial, (A) Pivot
Playstyles: Advanced, Casual, Light
(S) Aerial: His primary way of gaining Bravo is through his aerial BA's(A) Pivot: Only reason he is not an S is because of lack of team synergy and using him as a Single Pivot character will decrease stamina dramatically.
Team Compositions Tips / Playstyle
Any characters that work well in the air will work well with Brant—while he works alright on the ground, other characters will have trouble attacking if they have to plunge before casting a skill. See "Airborne Abilities" in the "Characters" page. Ideally, you want to play Brant as a Pivot character, due to his slightly tight timings (not as tight as Camellya Spinning Combo, but not as free as Roccia Forte) with his airborne BA-Chain (He resets to the ground if not swapped back in time).
Some examples with other teammates are shown below (Yangyang Forte, Aalto, Camellya)
Evidently, Brant will always use his Aerial BA-Chain while airborne, meaning that another way of getting Brant to use his BA-Chain is by casting skills that will spawn Brant in the air (Changli E, NQ's, Roccia, etc). Similarly, Brant is able to preserve his airborne status even after using his Plunge (E while airborne) if there is someone to stall staying in the air (Aalto, Changli, Jinshi, etc).The video below shows how Changli can stall.
Additionally, there is a way to continue Brant's BA-Chain. When using Brant's outro skill, the cooldown of his swap timer will continue to decrease while stopping his animation.
Brant's Forte also has a staggering hitbox, and can be used to clear up to three waves. (Say, if enemy 1 died to his forte, and enemy 2 spawned right after; enemy 2 would be hit by his forte as well)
Examples
Example Playthrough
Common Combos
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Forte | 1 | 1-Sequence | E+Swap |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | BA Chain (Aerial) | 2 | 1-Sequences | Every Aerial BA from Brant can be swapped out of, however the combo number will not be saved (Eg if you swap out at BA3 swapping back will start at BA1) |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
A | HA | 2 | 1-Sequence | HA-Swap Note that Aerial HA can only be activated after BA2 or BA4 |
Aerover
Roles: (S) Pivot, (A) Dynamic, (B) Aerial
Playstyles: Advanced
(S) Pivot: Most of their forte is gained through the 3-Sequence Combos listed below.(A) Dynamic: Most moves are swap-canceable(B) Aerial: Most of their combos that gain forte are performed in the air; however, this requires Aerover to use their skill/intro beforehand.Aerover, if playing with quickswap, requires good mechanical skills as their moves have tight timings.Additionally, it is good to remember what moves will gain forte. Namely, BA4 and Midair BA, which are the two that will be used most (Plunging allows Aerover to cast BA4 immediately).
Team Compositions Tips / Playstyle
Aerover is a helpful buffer and sub dps for Aero characters, possible teammates include:- Phoebe (Aerover can exchange Frazzle Stacks for Erosion Stacks)
- Any Aero Character (Can buff them or vice versa)Preferably, you want a teammate or two that can perform attacks in the air, as a good portion of Aerover's kit will spawn them in the air (Unless, you have a character that can stay grounded with long animations, like Carlotta Lib or Jiyan Lib).Additionally, in between all of the listed combos, swapbacks (outro skill-swap) can be utilized. For example, plunge swapback:
Examples
Coming soon, or possibly never since I don't have a Phoebe or Jiyan to use Aero Erosion
[Video Guide for Aerover coming soon]
Common Combos
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Double E Swap | 5 | 4-Sequence | E-Swap-BAx2-Swap-E-Swap-Plunge+BA4-Swap First Swap is after casting E Second Swap after using two midair basics (it's important that you swap as soon as possible after casting midair BA 2) Third Swap after casting E (once again, swap ASAP) Fourth Swap after using Plunge and BA4 |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | E BA Swap | 4 | 3-Sequence | E-Swap-BAx2-Swap-Plunge+BA4-Swap |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Forte | 1 | 1-Sequence | Note: Aerover can actually cast forte twice, but we are making use of the fact that you automatically cast stage 2 after swapping out |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
A | Plunge+BA4 | 1 | 1-Sequence | Plunge+BA4-Swap |
Zani
Roles: (A) Dynamic, (A) Intro Priority, (B) Pivot
Playstyles: Light, Advanced
(A) Dynamic: Most moves are swap-canceable, but doesn't provide as much value for swapcancealling compared to someone like Changli.(A) Intro Priority: Intro gains 50% of her forte(B) Pivot: Can be played like a pivot, but not required since most of her 3-Sequences can be used as 2-Sequences instead (the third swap is techincally optional). More info lower down
Team Compositions Tips / Playstyle
As most people already know, Zani's damage is basically doubled by having Phoebe as a teammate to apply Spectro DPS. Zani Phoebe team's best pro is the fact that they are unreliant on outro buffs unlike literally every other type of team. Thus, they benefit the most from utilizing these swaps.
Common Combos
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | BA Chair | 2 | 3-Sequence | BA3-Swap-Enhanced BA-Swap-BA4-Swap BA4 Swap is actually unnecessary, as the combo up to enhanced BA will fill Zani's forte completely |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | HA Chair | 3 | 4-Sequence | HA-Swap-BA3-Swap-Enhanced BA-Swap-BA4-Swap BA4 Swap is actually unnecessary, as the combo up to enhanced BA will fill Zani's forte completely |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
A | E Chair | 3 | 3-Sequence | E+BA-Swap-Enhanced BA-Swap-BA4-Swap BA4 Swap is actually unnecessary, as the combo up to enhanced BA will fill Zani's forte completely |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Enhanced E | 2 | 1-Sequence | Enhanced E-Swap Can't swap directly after casting E; must wait a bit for the charge animation |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
B | E Counter | 2 | 1-Sequence | E (Counter)-Swap Enemy must make contact with you first |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
B | Lib E | 2 | 1-Sequence | BA3-Swap |
Ciaconna
Roles: (B) Intro Priority, (C) Dynamic
Playstyles: Light, Casual
(B) Intro Priority: Gains forte from intro(C) Dynamic: Doesn't have as many abilities that can swap cancel, and instead is basically spamming the same one or two combos the entire rotation
Team Compositions Tips / Playstyle
Ciaconna's playstyle revolves around generating her forte and her liberation. The primary ways of generating her forte is going to be her BA4 (which is swap cancelable) and her intro skill. Here is an example of a Ciaconna x Aerover team:
Common Combos
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Plunge BA4 | 2 | 2-Sequence | Jump-BA-Swap-BA4-Swap |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Skill BA4 | 3 | 3-Sequence | E-Swap-BA-Swap-BA3+4-Swap You have to wait a bit before using the third swap |
Value | Combo | Difficulty | Sequence | Description |
---|---|---|---|---|
S | Forte | 1 | 1-Sequence | Forte-Swap |